-Build Wilderness-

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-Build Wilderness-

Postby Disy » 03 Oct 2012, 23:59



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Wilderness is a warp on the build server, it was first made in a large forest a few months ago. I decided with some other members of staff that we need to have a spot where the players on build can play vanilla. So this means you can find plenty of trees, biomes, crevices, mobs, etc! The warp will change to a new location each month and the previous location will then claim the warp name of the month then wilderness (example: /warp octwilderness, sepwilderness, novwilderness, decwilderness, and so on).

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In order to have a fun and easy experience we ask for the players to follow a set of rules while in the wilderness area.

1. Do not grief, you may break trees, dirt, biomes, etc but if it is obviously a decoration of a yard or if it is a house or non-generated thing. Please don't destroy it!

2. Please don't destroy everything for the "funnies" of it because it makes the area look terrible and ruins the map for others.

3. Please get your homes, builds, etc protected by a moderator so that you don't need to worry about it being griefed.

4. This is very important, and it is that you are not allowed ANY worldedit in this area!

5. Lastly we ask that you report all grief you find.

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What are some of the things that wilderness gives?

-No largely griefed areas.
-No cities nearby.
-Uncharted land!
-Tons of biomes.
-Some mobs.
-No large world edits, and flatlands.
And much, much more!

Are you interested in helping with the wilderness or want more in depth information on the wilderness itself? Then feel free to visit the Wilderness Committee forum!


Wilderness Warps

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Thank you to:

Disy: Starting the wilderness project, and updating it throughout the year.

Caralel: Minecraft block backgrounds/headers.

Windy,Cmp,Glamack: Helping me with the ideas.

Gurleen: Thank you for taking over the wilderness world edit and region abilities due to my rank.

Phantom418: Assisting in the protection of builds in wildernesses.

And last but not least, have fun citycraft builders! :D
Last edited by Disy on 19 Nov 2013, 06:14, edited 26 times in total.
Reason: There is now a Build Committee for the Wilderness, feel free to sign up! I look forward to working with you!
Contact Information - (Email: disycraft@gmail.com) (Skype: disymc)
Left CC (for the most part) - April 23rd 2014 | Moderator of 3 years on Build + Modded
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Re: *NEW* Build Wilderness's *NEW*

Postby Neil » 04 Oct 2012, 00:20

I think this is a wonderful idea. Thanks to all who made it happen! :D
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Re: *NEW* Build Wilderness's *NEW*

Postby TJM66 » 05 Oct 2012, 06:19

Brilliant guys!

It wil definitely be something different to CityCraft :)
Good luck with your future, and thanks for making this community amazing!

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Re: *NEW* Build Wilderness's *NEW*

Postby blay2_1 » 05 Oct 2012, 10:06

So a kind of mix between survival and build?

Interesting.
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Re: *NEW* Build Wilderness's *NEW*

Postby brandon1234w » 05 Oct 2012, 20:09

A great idea! I've already got my area protected in the wildeness. A fresh start for people who want to "survive" with their friends without pvp or mobs on.
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Re: *NEW* Build Wilderness's *NEW*

Postby TallyWay » 05 Oct 2012, 21:03

Oooh, this is a pretty neat idea.

I'll look forward to this.
Having areas that are just wild and fresh is always nice without a sudden skyscraper or floating huge flattened plots.

Thumbs up!
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Re: *NEW* Build Wilderness's *NEW*

Postby TakIngBackTj » 06 Oct 2012, 09:58

Sounds like an awesome idea. Mash up between build and survival... I like it =D
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Re: *NEW* Build Wilderness's *NEW*

Postby Crazyman23 » 06 Oct 2012, 16:32

I would make something there but doesn't it get reset every while? :?:
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Re: *NEW* Build Wilderness's *NEW*

Postby skythekid » 07 Oct 2012, 06:05

Build and Survival cant get any better than that! :D
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Re: *NEW* Build Wilderness's *NEW*

Postby Disy » 08 Oct 2012, 14:45

Crazyman23 wrote:I would make something there but doesn't it get reset every while? :?:

When the new month starts what happens is we change the /warp wilderness to the next months wilderness location. But where the previous one was we would put /warp octwilderness which is for october, so no reseting in wilderness.
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